使用
wait()
与
notify()/notifyAll()
可以使得多个任务之间彼此协作。
1. wait()
与
notify()/notifyAll()

调用
sleep()
和
yield()
的时候锁并没有被释放,而调用
wait()
将释放锁。这样另一个任务(线程)可以获得当前对象的锁,从而进入它的
synchronized
方法中。可以通过
notify()/notifyAll()
,或者时间到期,从
wait()
中恢复执行。
只能在同步控制方法或同步块中调用
wait()
、
notify()
和
notifyAll()
。如果在非同步的方法里调用这些方法,在运行时会抛出
IllegalMonitorStateException
异常。
2.
模拟单个线程对多个线程的唤醒

模拟线程之间的协作。Game
类有2个同步方法
prepare()
和
go()
。标志位
start
用于判断当前线程是否需要
wait()
。Game

类的实例首先启动所有的
Athele
类实例,使其进入
wait()
状态,在一段时间后,改变标志位并
notifyAll()
所有处于
wait
状态的
Athele
线程。
Game.java
package concurrency;

import java.util.Collection;


import java.util.Collections;


import java.util.HashSet;


import java.util.Iterator;


import java.util.Set;

class Athlete
implements Runnable {

    
private
final
int id;

    
private Game game;

    
public Athlete(
int id, Game game) {

     
this.id = id;

     
this.game = game;

    }

    
public
boolean equals(Object o) {

     
if (!(o
instanceof Athlete))

       
return
false;

      Athlete athlete = (Athlete) o;

     
return id == athlete.id;

    }

    
public String toString() {

     
return
“Athlete<“ + id +
“>”;

    }

    
public
int hashCode() {

     
return
new Integer(id).hashCode();

    }

    
public
void run() {

     
try {

        game.prepare(
this);

      }
catch (InterruptedException e) {

        System.out.println(
this +
” quit the game”);

      }

    }

  }

public
class Game
implements Runnable {

    
private Set<Athlete> players =
new HashSet<Athlete>();

    
private
boolean start =
false;

    
public
void addPlayer(Athlete one) {

      players.add(one);

    }

    
public
void removePlayer(Athlete one) {

      players.remove(one);

    }

    
public Collection<Athlete> getPlayers() {

     
return Collections.unmodifiableSet(players);

    }

    
public
void prepare(Athlete athlete)
throws InterruptedException {

      System.out.println(athlete +
” ready!”);

     
synchronized (
this) {

       
while (!start)

        wait();

       
if (start)

          System.out.println(athlete +
” go!”);

      }

    }

    
public
synchronized
void go() {

      notifyAll();

    }

    

    
public
void ready() {

      Iterator<Athlete> iter = getPlayers().iterator();

     
while (iter.hasNext())

       
new Thread(iter.next()).start();

    }

    
public
void run() {

      start =
false;

      System.out.println(
“Ready……”);

      System.out.println(
“Ready……”);

      System.out.println(
“Ready……”);

      ready();

      start =
true;

      System.out.println(
“Go!”);

      go();

    }

    
public
static
void main(String[] args) {

      Game game =
new Game();

     
for (
int i = 0; i < 10; i++)

        game.addPlayer(
new Athlete(i, game));

     
new Thread(game).start();

    }

}

结果:

Ready……

Ready……

Ready……

Athlete<0> ready!

Athlete<1> ready!

Athlete<2> ready!

Athlete<3> ready!

Athlete<4> ready!

Athlete<5> ready!

Athlete<6> ready!

Athlete<7> ready!

Athlete<8> ready!

Athlete<9> ready!

Go!

Athlete<9> go!

Athlete<8> go!

Athlete<7> go!

Athlete<6> go!

Athlete<5> go!

Athlete<4> go!

Athlete<3> go!

Athlete<2> go!

Athlete<1> go!

Athlete<0> go!


3.
模拟忙等待过程

MyObject
类的实例是被观察者,当观察事件发生时,它会通知一个
Monitor
类的实例(通知的方式是改变一个标志位)。而此
Monitor
类的实例是通过忙等待来不断的检查标志位是否变化。
BusyWaiting.java
import java.util.concurrent.TimeUnit;

class MyObject
implements Runnable {

    
private Monitor monitor;

    
public MyObject(Monitor monitor) {

     
this.monitor = monitor;

    }

    
public
void run() {

     
try {

        TimeUnit.SECONDS.sleep(3);

        System.out.println(
“i’m going.”);

        monitor.gotMessage();

      }
catch (InterruptedException e) {

        e.printStackTrace();

      }

    }

}

class Monitor
implements Runnable {

    
private
volatile
boolean go =
false;

    
public
void gotMessage()
throws InterruptedException {

      go =
true;

    }

    
public
void watching() {

     
while (go ==
false)

        ;

      System.out.println(
“He has gone.”);

    }

    
public
void run() {

      watching();

    }

}

public
class BusyWaiting {

    
public
static
void main(String[] args) {

      Monitor monitor =
new Monitor();

      MyObject o =
new MyObject(monitor);

     
new Thread(o).start();

     
new Thread(monitor).start();

    }

}

结果:

i’m going.

He has gone.
4.
使用
wait()
与
notify()
改写上面的例子

下面的例子通过
wait()
来取代忙等待机制,当收到通知消息时,
notify
当前
Monitor
类线程。
Wait.java
package concurrency.wait;

import java.util.concurrent.TimeUnit;

class MyObject
implements Runnable {

    
private Monitor monitor;

    
public MyObject(Monitor monitor) {

     
this.monitor = monitor;

    }

    
public
void run() {

     
try {

        TimeUnit.SECONDS.sleep(3);

        System.out.println(
“i’m going.”);

        monitor.gotMessage();

      }
catch (InterruptedException e) {

        e.printStackTrace();

      }

    }

}

class Monitor
implements Runnable {

    
private
volatile
boolean go =
false;

    
public
synchronized
void gotMessage()
throws InterruptedException {

      go =
true;

      notify();

    }

    
public
synchronized
void watching()
throws InterruptedException {

     
while (go ==
false)

        wait();

      System.out.println(
“He has gone.”);

    }

    
public
void run() {

     
try {

        watching();

      }
catch (InterruptedException e) {

        e.printStackTrace();

      }

    }

}

public
class Wait {

    
public
static
void main(String[] args) {

      Monitor monitor =
new Monitor();

      MyObject o =
new MyObject(monitor);

     
new Thread(o).start();

     
new Thread(monitor).start();

    }

}

结果:

i’m going.

He has gone.