C#窗体越界时鼠标还能回到初始坐标位置

C#窗体越界时鼠标还能回到初始坐标位置

对窗体加越界限制后,鼠标拖动窗体越界时,窗体不能动,鼠标位置可动,但窗体不再越界时,鼠标位置还能回到鼠标按下时相对窗体的坐标:
1、首先创建一个窗体Form1,然后在窗体上拖一个button1按钮(主要通过这个按钮来拖动窗体)

2、然后对按钮添加鼠标按下事件、鼠标移动事件和鼠标抬起事件,事件里面是对窗体和鼠标坐标的操作,整体代码如下:
using System.Drawing;
using System.Windows.Forms;
namespace 窗体越界鼠标还能回到初始坐标
{

    public partial class Form1 : System.Windows.Forms.Form
    {

        #region 变量定义
        public Point mainFormPosition;//主窗口左上角位置
        int workingAreaHeight = SystemInformation.WorkingArea.Height;
        int workingAreaWidth = SystemInformation.WorkingArea.Width;
        private Point relativetMousePosition;//鼠标相对窗体的相对坐标
        bool FirstLeft = false;//是否左边第一次按下时坐标
        bool FirstRight = false;//是否右边第一次按下时坐标
        bool FirstUp = false;//是否上边第一次按下时坐标
        bool FirstDown = false;//是否下边第一次按下时坐标
        bool isFirstDown = true;//是否第一次按下,鼠标越界纠正时判断是否是第一次按下,不是按下后又拖动了
        bool isMoveOut = false;//是否拖出
        //这两个变量做差,差值为拖出的距离时软件弹出侧边
        int oldMove_X = 0;//侧边停靠拖出时起始坐标
        //上一个时刻、鼠标的位置
        private Point oldMousePosition;
        //当前时刻、鼠标的位置
        private Point currentMousePosition;
        //鼠标事件
        [System.Runtime.InteropServices.DllImport(“user32”)]
        private static extern int mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
        //移动鼠标
        const int MOUSEEVENTF_MOVE = 0x0001;
        //模拟鼠标左键按下
        const int MOUSEEVENTF_LEFTDOWN = 0x0002;
        //模拟鼠标左键抬起
        const int MOUSEEVENTF_LEFTUP = 0x0004;
        //模拟鼠标右键按下
        const int MOUSEEVENTF_RIGHTDOWN = 0x0008;
        //模拟鼠标右键抬起
        const int MOUSEEVENTF_RIGHTUP = 0x0010;
        //模拟鼠标中键按下
        const int MOUSEEVENTF_MIDDLEDOWN = 0x0020;
        //模拟鼠标中键抬起
        const int MOUSEEVENTF_MIDDLEUP = 0x0040;
        //标示是否采用绝对坐标
        const int MOUSEEVENTF_ABSOLUTE = 0x8000;
        #endregion

        #region 窗体初始化
        public Form1()
        {

            InitializeComponent();
        }
        #endregion

        //————————-按钮button1鼠标事件—————————————————————
        #region 鼠标左键按下Button1按钮事件
        private void Button1_MouseDown(object sender, MouseEventArgs e)
        {

            if (e.Button == MouseButtons.Left)
            {

                currentMousePosition = Control.MousePosition;
                oldMousePosition = currentMousePosition;   //鼠标按下时、两个时刻的坐标变成一样,防止错误移动            
                mainFormPosition = Location;
                if (isFirstDown)//鼠标按下时,记录第一次鼠标按下相对主窗体的坐标
                {

                    relativetMousePosition.X = currentMousePosition.X – Location.X;
                    relativetMousePosition.Y = currentMousePosition.Y – Location.Y;
                    isFirstDown = false;
                }
                if (isMoveOut)//鼠标按下时,记录拖出时的初始坐标
                {

                    oldMove_X = currentMousePosition.X;
                }
            }
        }
        #endregion

        #region 鼠标左键按住Button1按钮移动事件
        private void Button1_MouseMove(object sender, MouseEventArgs e)
        {

            if (e.Button == MouseButtons.Left)
            {

                currentMousePosition = Control.MousePosition;
                if (currentMousePosition.X < relativetMousePosition.X && currentMousePosition.Y > relativetMousePosition.Y && currentMousePosition.Y < workingAreaHeight – this.ClientSize.Height + relativetMousePosition.Y)//左边窗体越界坐标纠正
                {

                    mainFormPosition.X = 0;
                    mainFormPosition.Y += currentMousePosition.Y – oldMousePosition.Y;
                    //保存上一个时刻的鼠标位置
                    oldMousePosition.Y = currentMousePosition.Y;
                    FirstLeft = true;
                }
                else if (currentMousePosition.X > workingAreaWidth – this.ClientSize.Width + relativetMousePosition.X && currentMousePosition.Y > relativetMousePosition.Y && currentMousePosition.Y < workingAreaHeight – this.ClientSize.Height + relativetMousePosition.Y)//右边窗体越界坐标纠正
                {

                    mainFormPosition.X = workingAreaWidth – this.ClientSize.Width;
                    mainFormPosition.Y += currentMousePosition.Y – oldMousePosition.Y;
                    //保存上一个时刻的鼠标位置
                    oldMousePosition.Y = currentMousePosition.Y;
                    FirstRight = true;
                }
                else if (currentMousePosition.Y < relativetMousePosition.Y && currentMousePosition.X > relativetMousePosition.X && currentMousePosition.X < workingAreaWidth – this.ClientSize.Width + relativetMousePosition.X)//上边窗体越界坐标纠正
                {

                    mainFormPosition.Y = 0;
                    mainFormPosition.X += currentMousePosition.X – oldMousePosition.X;
                    //保存上一个时刻的鼠标位置
                    oldMousePosition.X = currentMousePosition.X;
                    FirstUp = true;
                }
                else if (currentMousePosition.Y > workingAreaHeight – this.ClientSize.Height + relativetMousePosition.Y && currentMousePosition.X > relativetMousePosition.X && currentMousePosition.X < workingAreaWidth – this.ClientSize.Width + relativetMousePosition.X)//下边窗体越界坐标纠正
                {

                    mainFormPosition.Y = workingAreaHeight – this.ClientSize.Height;
                    mainFormPosition.X += currentMousePosition.X – oldMousePosition.X;
                    //保存上一个时刻的鼠标位置
                    oldMousePosition.X = currentMousePosition.X;
                    FirstDown = true;
                }
                else if (currentMousePosition.X < relativetMousePosition.X && currentMousePosition.Y < relativetMousePosition.Y)//左上角窗体越界坐标纠正
                {

                    mainFormPosition.X = 0;
                    mainFormPosition.Y = 0;
                    mainFormPosition.X += currentMousePosition.X – oldMousePosition.X;
                    mainFormPosition.Y += currentMousePosition.Y – oldMousePosition.Y;
                    //保存上一个时刻的鼠标位置
                    oldMousePosition.X = currentMousePosition.X;
                    oldMousePosition.Y = currentMousePosition.Y;
                    FirstLeft = true;
                    FirstUp = true;
                }
                else if (currentMousePosition.X > workingAreaWidth – this.ClientSize.Width + relativetMousePosition.X && currentMousePosition.Y < relativetMousePosition.Y)//右上角窗体越界坐标纠正
                {

                    mainFormPosition.X = workingAreaWidth – this.ClientSize.Width;
                    mainFormPosition.Y = 0;
                    mainFormPosition.X += currentMousePosition.X – oldMousePosition.X;
                    mainFormPosition.Y += currentMousePosition.Y – oldMousePosition.Y;
                    //保存上一个时刻的鼠标位置
                    oldMousePosition.X = currentMousePosition.X;
                    oldMousePosition.Y = currentMousePosition.Y;
                    FirstRight = true;
                    FirstUp = true;
                }
                else if (currentMousePosition.X < relativetMousePosition.X && currentMousePosition.Y > workingAreaHeight – this.ClientSize.Height + relativetMousePosition.Y)//左下角窗体越界坐标纠正
                {

                    mainFormPosition.X = 0;
                    mainFormPosition.Y = workingAreaHeight – this.ClientSize.Height;
                    mainFormPosition.X += currentMousePosition.X – oldMousePosition.X;
                    mainFormPosition.Y += currentMousePosition.Y – oldMousePosition.Y;
                    //保存上一个时刻的鼠标位置
                    oldMousePosition.X = currentMousePosition.X;
                    oldMousePosition.Y = currentMousePosition.Y;
                    FirstLeft = true;
                    FirstDown = true;
                }
                else if (currentMousePosition.X > workingAreaWidth – this.ClientSize.Width + relativetMousePosition.X && currentMousePosition.Y > workingAreaHeight – this.ClientSize.Height + relativetMousePosition.Y)//右下角窗体越界坐标纠正
                {

                    mainFormPosition.Y = workingAreaHeight – this.ClientSize.Height;
                    mainFormPosition.X = workingAreaWidth – this.ClientSize.Width;
                    mainFormPosition.X += currentMousePosition.X – oldMousePosition.X;
                    mainFormPosition.Y += currentMousePosition.Y – oldMousePosition.Y;
                    //保存上一个时刻的鼠标位置
                    oldMousePosition.X = currentMousePosition.X;
                    oldMousePosition.Y = currentMousePosition.Y;
                    FirstRight = true;
                    FirstDown = true;
                }
                if (FirstLeft)
                {

                    currentMousePosition.X = relativetMousePosition.X;
                    FirstLeft = false;
                }
                if (FirstRight)
                {

                    currentMousePosition.X = workingAreaWidth – this.ClientSize.Width + relativetMousePosition.X;
                    FirstRight = false;
                }
                if (FirstUp)
                {

                    currentMousePosition.Y = relativetMousePosition.Y;
                    FirstUp = false;
                }
                if (FirstDown)
                {

                    currentMousePosition.Y = workingAreaHeight – this.ClientSize.Height + relativetMousePosition.Y;
                    FirstDown = false;
                }
                if (FirstLeft && FirstUp)
                {

                    currentMousePosition.X = relativetMousePosition.X;
                    currentMousePosition.Y = relativetMousePosition.Y;
                    FirstLeft = false;
                    FirstUp = false;

                }
                if (FirstRight && FirstUp)
                {

                    currentMousePosition.X = workingAreaWidth – this.ClientSize.Width + relativetMousePosition.X;
                    currentMousePosition.Y = relativetMousePosition.Y;
                    FirstUp = false;
                    FirstRight = false;
                }
                if (FirstLeft && FirstDown)
                {

                    currentMousePosition.X = relativetMousePosition.X;
                    currentMousePosition.Y = workingAreaHeight – this.ClientSize.Height + relativetMousePosition.Y;
                    FirstLeft = false;
                    FirstDown = false;
                }
                if (FirstRight && FirstDown)
                {

                    currentMousePosition.X = workingAreaWidth – this.ClientSize.Width + relativetMousePosition.X;
                    currentMousePosition.Y = workingAreaHeight – this.ClientSize.Height + relativetMousePosition.Y;
                    FirstRight = false;
                    FirstDown = false;
                }
                //对窗体进行移动
                mainFormPosition.X += currentMousePosition.X – oldMousePosition.X;
                mainFormPosition.Y += currentMousePosition.Y – oldMousePosition.Y;
                //保存上一个时刻的鼠标位置
                oldMousePosition = currentMousePosition;

                #region 越界处理
                if (mainFormPosition.X < 0)//左边越界
                {

                    mainFormPosition.X = 0;
                }
                else if (mainFormPosition.Y < 0)//上边越界
                {

                    mainFormPosition.Y = 0;
                }
                else if (mainFormPosition.X > workingAreaWidth – this.ClientSize.Width)//右边越界
                {

                    mainFormPosition.X = workingAreaWidth – this.ClientSize.Width;
                }
                else if (mainFormPosition.Y > workingAreaHeight – this.ClientSize.Height)//下边越界
                {

                    mainFormPosition.Y = workingAreaHeight – this.ClientSize.Height;
                }
                //更新主窗口位置
                Location = mainFormPosition;
                #endregion
            }
        }
        #endregion

        #region 鼠标在按钮Button1抬起事件
        private void Button1_MouseUp(object sender, MouseEventArgs e)
        {

            isFirstDown = true;
            //如果主窗体在这个位置,就判断允许主窗体在鼠标抬起后执行移动事件
            if (mainFormPosition.X == workingAreaWidth – this.ClientSize.Width)
            {

                isMoveOut = false;
            }
            if (mainFormPosition.X == 0)
            {

                isMoveOut = false;
            }
        }
        #endregion
    }
}

动画效果如下:

 C#窗体越界时鼠标还能回到初始坐标位置

这是本人在一个项目中遇到的问题,所以特意总结出来分享给大家。

转载于:https://www.cnblogs.com/qiantao/p/9531532.html

版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请联系我们举报,一经查实,本站将立刻删除。

发布者:全栈程序员-站长,转载请注明出处:https://javaforall.net/101470.html原文链接:https://javaforall.net

(0)
全栈程序员-站长的头像全栈程序员-站长


相关推荐

  • PCI PCI-X PCI-E区别「建议收藏」

    PCI PCI-X PCI-E区别「建议收藏」PCIPCI-XPCI-E区别

    2022年5月30日
    40
  • Java学习之集合篇

    Java学习之集合篇0x00前言上篇文章的常用类,其实就已经讲到了,这个ArrayList集合,但是ArrayList只是集合中的其中一种,那这篇文章就来讲讲关于集合的一些对象。0x01集合

    2021年12月12日
    53
  • MMC卡驱动分析

    MMC卡驱动分析MMC卡驱动分析 最近花时间研究了一下MMC卡驱动程序,开始在网上找了很多关于MMC卡驱动的分析文章,但大都是在描述各个层,这对于初学者来讲帮助并不大,所以我就打算把自己的理解写下来,希望对大家有用。个人觉得理解LINUX内核当中MMC/SD卡驱动程序构架是学习MMC卡驱动程序的重点,只有理解了它的基本框架或流程才能真正理解一个块设备驱动程序的写法,同时才能真正理

    2022年4月28日
    58
  • android 画图 平面图,房屋平面图 DIY 神工具!「MagicPlan」用手机拍照就自动帮你画好(iPhone, Android)…

    android 画图 平面图,房屋平面图 DIY 神工具!「MagicPlan」用手机拍照就自动帮你画好(iPhone, Android)…不论是新屋装潢还是老屋改装,为了省下设计费,许多人都会想自己动手画平面图,但是如果本身没有相关的底子,从怎么开始动手测量尺寸到画出完整的全屋平面图,每个点都有让人不知所措的地方。来!免惊~「MagicPlan」快拿去用!它简直就是我们这种无设计底子平凡人的救星,只要拿着手机或平板拍几张照,房屋或房间的平面图就完成啦!什么?你说听起来很神吗?没错它就是这么神呀!完全不需测量、不需自己拿笔尺绘制、不需…

    2022年5月25日
    165
  • SQL 游标的写法[通俗易懂]

    SQL 游标的写法[通俗易懂]DECLARE@Avarchar(200),@Bvarchar(200),@Cdatetime                  —-定义变量DECLAREcursorCURSORFOR                             –定义游标SELECTA,B,CFROMTableWHERE…

    2022年7月14日
    15
  • Java代码实体类生成SQL语句(Java实体类转数据库)

    Java代码实体类生成SQL语句(Java实体类转数据库)有的时候把数据库删了,如果照着实体类重新创建数据库的话比较麻烦,可以使用这个工具,把代码复制到项目里面设置一下即可把Java代码中的实体类转换为SQL语句输出为一个文件,打开执行命令即可。代码如下:packageMain;importjavax.xml.bind.annotation.XmlElement;importjava.io.*;importjava.lang.annotation.Annotation;importjava.lang.reflect.Field;p.

    2022年5月6日
    231

发表回复

您的邮箱地址不会被公开。 必填项已用 * 标注

关注全栈程序员社区公众号