pcm是什么音频格式_pcm转mp3

pcm是什么音频格式_pcm转mp3【文章内容属于多方转载内容】PCMParametersPCMaudioiscodedusingacombinationofvariousparameters.Resoluti

大家好,又见面了,我是你们的朋友全栈君。如果您正在找激活码,请点击查看最新教程,关注关注公众号 “全栈程序员社区” 获取激活教程,可能之前旧版本教程已经失效.最新Idea2022.1教程亲测有效,一键激活。

Jetbrains全系列IDE使用 1年只要46元 售后保障 童叟无欺

【文章内容属于多方转载内容】

PCM Parameters

 

PCM audio is coded using a combination of various parameters.

Resolution/Sample Size

This parameter specifies the amount of data used to represent each discrete amplitude sample. The most common values are 8 bits (1 byte), which gives a range of 256 amplitude steps, or 16 bits (2 bytes), which gives a range of 65536 amplitude steps. Other sizes, such as 12, 20, and 24 bits, are occasionally seen. Some king-sized formats even opt for 32 and 64 bits per sample.

Byte Order

When more than one byte is used to represent a PCM sample, the byte order (big endian vs. little endian) must be known. Due to the widespread use of little-endian Intel CPUs, little-endian PCM tends to be the most common byte orientation.

Sign

It is not enough to know that a PCM sample is, for example, 8 bits wide. Whether the sample is signed or unsigned is needed to understand the range. If the sample is unsigned, the sample range is 0..255 with a centerpoint of 128. If the sample is signed, the sample range is -128..127 with a centerpoint of 0. If a PCM type is signed, the sign encoding is almost always 2’s complement. In very rare cases, signed PCM audio is represented as a series of sign/magnitude coded numbers.

Channels And Interleaving

If the PCM type is monaural, each sample will belong to that one channel. If there is more than one channel, the channels will almost always be interleaved: Left sample, right sample, left, right, etc., in the case of stereo interleaved data. In some rare cases, usually when optimized for special playback hardware, chunks of audio destined for different channels will not be interleaved.

Frequency And Sample Rate

This parameter measures how many samples/channel are played each second. Frequency is measured in samples/second (Hz). Common frequency values include 8000, 11025, 16000, 22050, 32000, 44100, and 48000 Hz.

Integer Or Floating Point

Most PCM formats encode samples using integers. However, some applications which demand higher precision will store and process PCM samples using floating point numbers.

Floating-point PCM samples (32- or 64-bit in size) are zero-centred and varies in the interval [-1.0, 1.0], thus signed values.

PCM Types

Linear PCM

The most common PCM type.

Logarithmic PCM

Rather than representing sample amplitudes on a linear scale as linear PCM coding does, logarithmic PCM coding plots the amplitudes on a logarithmic scale. Log PCM is more often used in telephony and communications applications than in entertainment multimedia applications.

There are two major variants of log PCM: mu-law (u-law) and A-law. Mu-law coding uses the format number 0x07 in Microsoft multimedia files (WAV/AVI/ASF) and the fourcc ‘ulaw’ in Apple Quicktime files. A-law coding uses the format number 0x06 is Microsoft multimedia files and the fourcc ‘alaw’ in Apple Quicktime files.

Every byte of a log PCM data chunk maps to a signed 16-bit linear PCM sample. [TODO: Add either the conversion tables or conversion formulas]

Differential PCM

Values are encoded as differences between the current and the previous value. This reduces the number of bits required per audio sample by about 25% compared to PCM.

Adaptive DPCM

The size of the quantization step is varied to allow further reduction of the required bandwidth for a given signal-to-noise ratio.

Platform-Specific PCM Identifiers And Characteristics

This section describes how different computing platforms store PCM audio data and any format identifiers they use.

DOS/Windows

The first widely available, PC audio card that could play back PCM audio was the Creative Labs’ Sound Blaster. This drove the audio format for a lot of early audio-capable DOS applications and games. The original Sound Blaster could only play mono, unsigned 8-bit PCM data. Later Sound Blaster cards were capable of playing back 16-bit audio data. However, while these cards still played unsigned 8-bit PCM data, 16-bit data needed be signed.

Likely owing to the DOS/Intel little endian architecture, 16-bit PCM for the Sound Blaster also needs to be little endian.

Further, the original Sound Blaster was somewhat limited in the frequencies that it could support. The digital to analog conversion hardware (DAC) had to be programmed with a byte value (frequency divisor) that was processed through the following formula to yield the final playback frequency:

frequency = 1000000 / (256 - frequency_divisor)

A common divisor is 211 which yields an integer frequency of 22222 Hz, a common rate in the days of the Sound Blaster. Note that while very low frequencies (all the way down to 3921 Hz) were supported, frequencies above 45454 Hz were not.

Microsoft WAV/AVI/ASF Identifiers

Microsoft multimedia file formats such as WAV, AVI, and ASF all share the WAVEFORMATEX data structure. The structure defines, among other properties, a 16-bit little endian audio identifier. The following audio identifiers correspond to various PCM formats:

  • 0x0001 denotes linear PCM
  • 0x0006 denotes A-law logarithmic PCM
  • 0x0007 denotes mu-law logarithmic PCM

Apple Macintosh

Native sample rates of early Apple Macintosh audio hardware included 11127 Hz and 22254 Hz. These sample rates are commonly seen in early QuickTime files.

Apple QuickTime Identifiers

Audio information in QuickTime files is stored along with an stsd atom that contains a FOURCC to indicate the format type. Apple QuickTime accomodates a number of different PCM formats:

  • ‘raw ‘ (need space character, ASCII 0x20, to round out FOURCC) denotes unsigned, linear PCM. 16-bit data is stored in little endian format.
  • ‘twos’ denotes signed (i.e. twos-complement) linear PCM. 16-bit data is stored in big endian format.
  • ‘sowt’ (‘twos’ spelled backwards) also denotes signed linear PCM. However, 16-bit data is stored in little endian format.
  • ‘in24’ denotes 24-bit, big endian, linear PCM.
  • ‘in32’ denotes 32-bit, big endian, linear PCM.
  • ‘fl32’ denotes 32-bit floating point PCM. (Presumably IEEE 32-bit; byte order?)
  • ‘fl64’ denotes 64-bit floating point PCM. (Presumably IEEE 64-bit; byte order?)
  • ‘alaw’ denotes A-law logarithmic PCM.
  • ‘ulaw’ denotes mu-law logarithmic PCM.

Red Book CD Audio

The “Red Book” defines the format of a standard audio compact disc (CD). The audio data on a standard CD consists of 16-bit linear PCM samples stored in little endian format, replayed at 44100 Hz (hence the standard term “CD-quality audio”), with left-right stereo interleaving.

Sega CD

Games made for the Sega CD, an add-on for the Sega Genesis game console, all seem to use sign-magnitude coding to store PCM information. It is a good guess that the Sega CD unit has custom hardware to play this format natively.

Sega Saturn

Games made for the Sega Saturn video game console generally seem to store PCM data as signed, 8-bit data or signed, big endian, 16-bit data. The curious property of the PCM, however, is the stereo handling. Generally, multimedia files on Sega Saturn games (most often stored using the Sega FILM format) would store a block of left channel information followed by a block of right channel information rather than interleaving left and right samples. This is likely due to custom multi-channel audio hardware in which individual channels are assigned pan positions. For playing stereo data, one channel is assigned extreme left and another is assigned extreme right. The correct samples are sent to their respective channels. Interleaved data would require deinterleaving before playback.

DVD PCM

Standard Video-DVDs can contain 16-bit, 20-bit and 24-bit signed, linear PCM (often called LPCM) streams. A stream can consist of up to 8 channels as long as the maximum bandwidth of 6.144 mbit/sec for any LPCM audio stream is not exceeded. Two samplerates are supported: 48kHz and 96kHz.

版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请发送邮件至 举报,一经查实,本站将立刻删除。

发布者:全栈程序员-站长,转载请注明出处:https://javaforall.net/166537.html原文链接:https://javaforall.net

赞 (0)
全栈程序员-站长的头像全栈程序员-站长


相关推荐

  • 阿里云cdn要备案吗_未备案域名cdn

    阿里云cdn要备案吗_未备案域名cdncdn需要备案么?需要的,使用国内的cdn节点,必须要有备案才可以做cdn,相关部门为防止cdn滥用,要求必须先备案。国内节点只要是大型数据中心的,基本都要备案。使用CDN产品是需要备案的,但不限制在提供商处备案,只要那么,无备案的网站就无法使用CDN了吗?作为这些网站的站长就只能选择免备案的CDN服务商了,而免备案的CDN加速基本节点都是在海外的。1、选择安全可靠的CDN市面上也有一些提供免费C…

    2022年9月10日
  • ORACLE 查询字表未明确定义列「建议收藏」

    ORACLE 查询字表未明确定义列「建议收藏」运行环境:Oracle10gsqlplus环境下。 在查询语句中,经常会出现一个错误: SQL基础:ORA-00918:未明确定义列的错误。 当前遇到有两种情况。原因为:当查询语句中,查询的表(数据集)中有相同的字段名,查询字段无法确认是改查那个字段 时,就会报未明确定义列的错误。 第一种情况: 1.单表时: 比如fconsign表中存在三个字段:fcsg_c

    2022年9月27日
  • veryCD名言「建议收藏」

    veryCD名言「建议收藏」电骡文化:1.快并快乐着!2.共享世界,有你才精彩!3.你共享一小文件,对于你来说是一小文件,但对于世界上的骡友来说是一个大文件。来自VeryCD 的原创(VeryCD 名人名言):(!)4.分享互联网5.梦里寻她千百度,蓦然回首,那资源竟在VeryCD 下载处。●———————————————————————————————————————————————————…

    2022年8月10日
  • 宝塔面板安装nginx失败_卸载宝塔网站防火墙

    宝塔面板安装nginx失败_卸载宝塔网站防火墙解压并转到目录下tar-zxvfnginx-1.9.15.tar.gzcdnginx-1.9.15设置一下配置信息./configure–prefix=/usr/local/nginx,或者不执行此步,直接默认配置编译安装makemakeinstallmake的过程是把各种语言写的源码文件,变成可执行文件和各种库文件;makeinstall是把这些编译出来的可执行文件和库文…

    2022年9月3日
  • oracle导出建表sql_Oracle数据库语句汇总

    oracle导出建表sql_Oracle数据库语句汇总第一步:安装pl/sqlDeveloper(此程序Oracle必备软件,在此不再讨论)第二步:登录pl/sqlDeveloper                                           登录界面第三步在左侧菜单选择Tables第三步点开Tables后在要导出的表上右键-DBMS_MetaData-DDL即可导出创建表的DDL语句

    2022年9月4日
  • WINDOWS下安装系统_在Windows环境下

    WINDOWS下安装系统_在Windows环境下PyTorch简介在2017年1月18日,facebook下的Torch7团队宣布PyTorch开源后就引来了剧烈的反响。PyTorch是Torch在Python上的衍生版本。Torch是一个使用Lua语言的神经网络库,Torch很好用,但是Lua流行度不够,所以facebook开发团队将Lua的Torch移植到了更流行的语言Python上,推出了PyTo…

    2022年9月27日

发表回复

您的邮箱地址不会被公开。 必填项已用 * 标注

关注全栈程序员社区公众号