How to pause the game in Uniy3D

How to pause the game in Uniy3D

大家好,又见面了,我是全栈君,今天给大家准备了Idea注册码。

static float
timeScale;

Description

The scale at which the time is passing. This can be used for slow motion effects.

When timeScale is 1.0 the time is passing as fast as realtime.When timeScale is 0.5 the time is passing 2x slower than realtime.

When timeScale is set to zero the game is basically paused if all your functions areframe rate independent.

Except for realtimeSinceStartup, timeScale affects all the time and delta time measuring variables of the Time class.

If you lower timeScale it is recommended to also lower Time.fixedDeltaTime by the same amount.

FixedUpdate functions will not be called when timeScale is set to zero.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetButtonDown("Fire1")) {
            if (Time.timeScale == 1.0F)
                Time.timeScale = 0.7F;
            else
                Time.timeScale = 1.0F;
            Time.fixedDeltaTime = 0.02F * Time.timeScale;
        }
    }
}
版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请联系我们举报,一经查实,本站将立刻删除。

发布者:全栈程序员-站长,转载请注明出处:https://javaforall.net/117409.html原文链接:https://javaforall.net

(0)
全栈程序员-站长的头像全栈程序员-站长


相关推荐

发表回复

您的邮箱地址不会被公开。 必填项已用 * 标注

关注全栈程序员社区公众号