绘制图形的视图方式为_三角函数图象的平移变换

绘制图形的视图方式为_三角函数图象的平移变换iOS Programming – Views(视图 – 基本绘制,变换,平移,旋转,反转,倾斜)

大家好,又见面了,我是你们的朋友全栈君。

1. Views

A view (an object whose class is UIView or a subclass of UIView) knows how to draw itself into a rectangular area of the interface.

Your app has a visible interface thanks to views.

(eg: you can drag an interface widget, such as a UIButton, into a view in the nib editor;

when the app runs, the button appears, and works properly.

You can also manipulate views in powerful ways, in real time. Your code can do some or all of the

view’s drawing of itself)

A view is also a responder (UIView is a subclass of UIResponder).

This means that a view is subject to user interactions, such as taps and swipes.

A view can have subviews;

If a view is removed from the interface, its subviews are removed;

if a view is hidden (made invisible), its subviews are hidden;

if a view is moved, its subviews move with it; and other changes in a view are likewise

shared with its subviews.

A view may come from a nib, or you can create it in code.

On balance, neither approach is to be preferred over the other; it depends on your needs and inclinations and on the

overall architecture of your app.

 

2. The Window

The top of the view hierarchy is the app’s window.

It is an instance of UIWindow (or your own subclass), which is a UIView subclass.

Your app should have exactly one main window.  It is created at launch time and is never destroyed or replaced.

It occupies the entire screen and forms the background, and is the ultimate superview of, all your other visible views.

The window must fill the device’s screen.

This is done by setting the window’s frame to the screen’s bounds as the window is instantiated.

Objective-C:

UIWindow* w = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];

Swift(iOS8):

let w = UIWindow(frame: UIScreen.mainScreen().bounds)

Swift(iOS9):

// it’s sufficient to instantiate UIWindow with no frame
let w = UIWindow()

You will typically not put any view content manually and directly inside your main window.
Instead, you’ll obtain a view controller and assign it to the main window’s root ViewController property.

This causes the view controller’s main view (its view) to be made the one and only immediate subview of

your main window, which is the main window’s root view.

All other views in your main window will be subviews of the root view. Thus,

the root view is the highest object in the view hierarchy that the user will usually see.

Your app’s interface is not visible until the window, which contains it, is made the app’s
key window. This is done by calling the UIWindow instance method makeKeyAndVisible.

 

When addSubview: is called, the view is placed last among its superview’s subviews;
thus it is drawn last, meaning that it appears frontmost.

(最后绘制的,出现在最前面)

 

// it is legal to cycle through it and remove each subview one at a time
for (UIView* v in view.subviews)
    [v removeFromSuperview];

 

3. Visibility and Opacity(可见性与不透明度)

A view can be made invisible by setting its hidden property to YES, and visible again
by setting it to NO.

A view can be assigned a background color through its backgroundColor property. A
color is a UIColor;

A view whose background color is nil (the default) has a transparent background.

A view can be made partially or completely transparent through its alpha property: 1.0
means opaque, 0.0 means transparent, and a value may be anywhere between them,
inclusive.
This affects subviews: if a superview has an alpha of 0.5, none of its subviews
can have an apparent opacity of more than 0.5, because whatever alpha value they have
will be drawn relative to 0.5.
A view that is completely transparent (or very close to it) is like a view whose hidden is
YES: it is invisible, along with its subviews, and cannot (normally) be touched.

eg:

if a view displays an image and has a background color and its alpha is less than 1, the background color
will seep through the image (背景色将渗入图像).

 

4. Frame

A view’s frame property, a CGRect, is the position of its rectangle within its superview.
By default, the superview’s coordinate system will have the origin at its top left,
with the x-coordinate growing positively rightward and the y-coordinate growing positively downward.
(等同于Cocos2d-x中的UI坐标系,原点在左上角)

Setting a view’s frame to a different CGRect value repositions the view, or resizes it, or both.

例: 画3个部分重叠的视图 

Objective-C:

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(113, 111, 132, 194)];
v1.backgroundColor = [UIColor colorWithRed:1 green:.4 blue:1 alpha:1];
UIView* v2 = [[UIView alloc] initWithFrame:CGRectMake(41, 56, 132, 194)];
v2.backgroundColor = [UIColor colorWithRed:.5 green:1 blue:0 alpha:1];
UIView* v3 = [[UIView alloc] initWithFrame:CGRectMake(43, 197, 160, 230)];
v3.backgroundColor = [UIColor colorWithRed:1 green:0 blue:0 alpha:1];
[mainview addSubview: v1];
[v1 addSubview: v2];
[mainview addSubview: v3];

Swift:

let v1 = UIView(frame:CGRectMake(113, 111, 132, 194))
v1.backgroundColor = UIColor(red: 1, green: 0.4, blue: 1, alpha: 1)
let v2 = UIView(frame:CGRectMake(41, 56, 132, 194))
v2.backgroundColor = UIColor(red: 0.5, green: 1, blue: 0, alpha: 1)
let v3 = UIView(frame:CGRectMake(43, 197, 160, 230))
v3.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 1)
mainview.addSubview(v1)
v1.addSubview(v2)
mainview.addSubview(v3)

效果:

绘制图形的视图方式为_三角函数图象的平移变换

 

5. Bounds and Center(边框和中心)

CGRectInset函数,画出视图边框

例1: 画一个带有粗边框的视图

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(113, 111, 132, 194)];
v1.backgroundColor = [UIColor colorWithRed:1 green:.4 blue:1 alpha:1];
UIView* v2 = [[UIView alloc] initWithFrame:CGRectInset(v1.bounds, 10, 10)];
v2.backgroundColor = [UIColor colorWithRed:.5 green:1 blue:0 alpha:1];
[mainview addSubview: v1];
[v1 addSubview: v2];

效果:

绘制图形的视图方式为_三角函数图象的平移变换

 

例2: 移动超视图(spuerview)的原点导致子视图(subview)位置发生变化

       (本例中子视图向左上移动)

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(113, 111, 132, 194)];
v1.backgroundColor = [UIColor colorWithRed:1 green:.4 blue:1 alpha:1];
UIView* v2 = [[UIView alloc] initWithFrame:CGRectInset(v1.bounds, 10, 10)];
v2.backgroundColor = [UIColor colorWithRed:.5 green:1 blue:0 alpha:1];
[mainview addSubview: v1]
[v1 addSubview: v2];
CGRect r = v1.bounds;
r.origin.x += 10;
r.origin.y += 10;
v1.bounds = r;

效果:

绘制图形的视图方式为_三角函数图象的平移变换

 

6. Transform(变换)

旋转(rotation), 缩放(scaling), 平移(translation)

例1: 视图顺时针旋转45度角

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(113, 111, 132, 194)];
v1.backgroundColor = [UIColor colorWithRed:1 green:.4 blue:1 alpha:1];
UIView* v2 = [[UIView alloc] initWithFrame:CGRectInset(v1.bounds, 10, 10)];
v2.backgroundColor = [UIColor colorWithRed:.5 green:1 blue:0 alpha:1];
[mainview addSubview: v1];
[v1 addSubview: v2];
v1.transform = CGAffineTransformMakeRotation(45 * M_PI/180.0);

效果:
绘制图形的视图方式为_三角函数图象的平移变换

 

 

 

例2: 缩放变换

v1.transform = CGAffineTransformMakeScale(1.8, 1);

效果:
绘制图形的视图方式为_三角函数图象的平移变换

 

例3: 子视图先平移后旋转

UIView* v1 = [[UIView alloc] initWithFrame:CGRectMake(20, 111, 132, 194)];
v1.backgroundColor = [UIColor colorWithRed:1 green:.4 blue:1 alpha:1];
UIView* v2 = [[UIView alloc] initWithFrame:v1.bounds];
v2.backgroundColor = [UIColor colorWithRed:.5 green:1 blue:0 alpha:1];
[mainview addSubview: v1];
[v1 addSubview: v2];
v2.transform = CGAffineTransformMakeTranslation(100, 0);
v2.transform = CGAffineTransformRotate(v2.transform, 45 * M_PI/180.0);

效果:
绘制图形的视图方式为_三角函数图象的平移变换

 

例4: 子视图先旋转后平移

v2.transform = CGAffineTransformMakeRotation(45 * M_PI/180.0);
v2.transform = CGAffineTransformTranslate(v2.transform, 100, 0);

效果:

绘制图形的视图方式为_三角函数图象的平移变换

 

 

 例5: 旋转平移后再反转(删除旋转)

CGAffineTransformConcat – 合并两个变换动作

CGAffineTransform r = CGAffineTransformMakeRotation(45 * M_PI/180.0);
CGAffineTransform t = CGAffineTransformMakeTranslation(100, 0);
v2.transform = CGAffineTransformConcat(t,r);
v2.transform =
CGAffineTransformConcat(CGAffineTransformInvert(r), v2.transform);

效果:
绘制图形的视图方式为_三角函数图象的平移变换

 

例6: 倾斜

v1.transform = CGAffineTransformMake(1, 0, -0.2, 1, 0, 0);

效果:
绘制图形的视图方式为_三角函数图象的平移变换

 

 

 

 

 

版权声明:本文内容由互联网用户自发贡献,该文观点仅代表作者本人。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。如发现本站有涉嫌侵权/违法违规的内容, 请联系我们举报,一经查实,本站将立刻删除。

发布者:全栈程序员-站长,转载请注明出处:https://javaforall.net/107063.html原文链接:https://javaforall.net

(0)
全栈程序员-站长的头像全栈程序员-站长


相关推荐

  • C#之线程ParameterizedThreadStart[通俗易懂]

    C#之线程ParameterizedThreadStart[通俗易懂]ParameterizedThreadStartclassProgram{staticvoidMain(string[]args){Workwork=newWork();//两种实例化委托的方法;//ParameterizedThreadStartParameterizedThreadStartDelegate=newParam…

    2022年7月15日
    13
  • 为什么你学不会递归?告别递归,谈谈我的经验[通俗易懂]

    为什么你学不会递归?告别递归,谈谈我的经验[通俗易懂]可能很多人在大一的时候,就已经接触了递归了,不过,我敢保证很多人初学者刚开始接触递归的时候,是一脸懵逼的,我当初也是,给我的感觉就是,递归太神奇了!可能也有一大部分人知道递归,也能看的懂递归,但在实际做题过程中,却不知道怎么使用,有时候还容易被递归给搞晕。也有好几个人来问我有没有快速掌握递归的捷径啊。说实话,哪来那么多捷径啊,不过,我还是想写一篇文章,谈谈我的一些经验,或许,能够给你带来一些帮助…

    2025年11月1日
    2
  • 计算机变异指标可以,变异系数公式_在EXCEL中怎样计算样本标准差和变异系数

    计算机变异指标可以,变异系数公式_在EXCEL中怎样计算样本标准差和变异系数一份excel的统计表模板,包含统计频数、最大值、最…一、公式详解1、统计频数:=Count(A:A)统计A列所有数值个数2、最大值:=Max(A:A)3、最小值:=Min(A:A)4、平均值:=Average(A:A)5、标准差:=STDEV.S(A:A)6、变异系数=标准差/平均值=STDEV.S(A:A)/average(A:A)7、修正系数:三、附件变异系数怎么算公式如下:扩展资料变异…

    2022年5月5日
    142
  • win10中修改mac地址(总有一款适合你)

    win10中修改mac地址(总有一款适合你)我的解决办法如下:先上图:下面转自:Win10秘笈:两种方式修改网卡物理地址(MAC)https://www.ithome.com/html/win10/244510.htm在修改之前,可以先确定一下要修改的网卡MAC地址,查询方法有很多种,比如:1、在设置→网络和Internet→WLAN/以太网,如下图——2、在控制

    2022年5月12日
    80
  • 自动化运维平台的实施计划[通俗易懂]

    自动化运维平台的实施计划[通俗易懂]典型的例子:我有酒,你有故事吗? 自动化平台还要经历这几个阶段。…

    2022年5月16日
    38
  • IST:Iterative Shrinkage/Thresholding和Iterative Soft Thresholding

    IST:Iterative Shrinkage/Thresholding和Iterative Soft Thresholding本篇是对压缩感知重构算法之迭代软阈值(IST)的延续,可能需要以下基础:软阈值(SoftThresholding)函数和硬阈值(HardThresholding)函数。前面我们在讨论迭代软阈值算法时提到,一般文献中出现的IST或ISTA简称中的“S”并非指的是“soft”,而是“shrinkage”,即“IterativeShrinkage/ThresholdingAlgorithm”,那么IterativeSoftThresholding和IterativeShrinkage/

    2022年6月10日
    27

发表回复

您的邮箱地址不会被公开。 必填项已用 * 标注

关注全栈程序员社区公众号